The studio

We're building the things we've always dreamed of.

Hollowspell started in 2022 with a simple, stubborn idea: make the kind of story-driven game we'd always wanted to play, and build the tools we'd always wished for at the table. Two projects grew out of that, and they're the ones we're pouring ourselves into now: Lae and the TTRPG Toolkit.

We're small. For now that's mostly one person, Bryan Lynch, who founded Hollowspell and leads both projects, with a few kind people lending their time along the way. No one's paid yet. We build in the hours we can find, because we love what we're making and we're in it for the long haul.

2
Projects in development
2022
Studio founded
100%
Volunteer team
How we got here

Where we are

2022

Where it starts

Hollowspell begins with two dreams we couldn't shake: a story-driven JRPG, and a toolkit for the people who run tabletop games.

Now

Heads down, building

Lae and the TTRPG Toolkit are both in active development. We're making them in the open, in the hours we can find, and sharing the journey as we go.

Next

Our first releases

We'll share dates when we're truly ready. Until then, we'd rather take the time to get it right than rush it out the door.

Who's behind it

The team

Bryan Lynch
Founder & Director

Bryan founded Hollowspell in 2022. He leads design across both Lae and the TTRPG Toolkit, and does a little of everything else in between. Hollowspell exists because these are the games and tools he's always wanted to make.

For now, Hollowspell is small, and a lot of the work is Bryan's own. When others pitch in, across art, code, writing, design, and audio, they do it on their own time, because they care where these projects are headed. We'd love for the team to grow.

Pixel artGameplay codeWriting & narrativeSystems designAudio & musicTools & web