Notes from the build
Progress, design thinking, and the occasional look behind the curtain, as Lae and the TTRPG Toolkit come together.
TTRPG Toolkit: Devlog #6 - My Tabletop RPG App Making Adventure Part 6
Summons a complete NPC in one click: a name that fits their ancestry, three personality quirks, and three cues for how they actually *sound* at the table.
TTRPG Toolkit: Devlog #5 - My Tabletop RPG App Making Adventure Part 5
This is Part 1 of the devlog. Part 2 covers the DM-at-the-table screen. This one is about the foundation: how the vault got structured, and how every note type earned its own layout.
TTRPG Toolkit: Devlog #4 - My Tabletop RPG App Making Adventure Part 4
Loot roller app. Single-file HTML app. Double-click, opens in the browser, no build step, no server, no accounts.
Lae: Devlog #6 - Out of the Battle, Into the World
The world between battles — terrain, buildings, sound — plus the first real character kit so at least one fighter finally swings his own moves.
TTRPG Toolkit: Devlog #3 - My Tabletop RPG App Making Adventure Part 3
From Four Images to a Living Shop System. The Shoppes began as a very simple thing: a row of four fantasy shop images that flipped between a signboard and a price list on click.
Lae: Devlog #5 - Battle System Overhaul
This week was all battle system work: defining rules, tightening equations, and locking in pieces that make combat feel intentional instead of placeholder.
TTRPG Toolkit: Devlog #2 - My Tabletop RPG App Making Adventure Part 2
The Wandering Cook's Compendium is a shared cookbook hosted on the web that both of us can access and update.
Lae: Devlog #4 - Level Curves and More
Level curves, class curves, dialog, and sprint function implementation.
Lae: Devlog #3 - Battle System Implementation
This past week has been all about one of the biggest milestones so far: the battle system.
TTRPG Toolkit: Devlog #1 - My Tabletop RPG App Making Adventure Part 1
The concept is simple: a dynamic noticeboard that displays quests as parchment notes the players can browse, preview, and select.
Lae: Devlog #2 - Progress On Menus
I've continued work on the menu systems and functionality. I've expanded quite a bit up to this point, and felt ready to show you all some more.
Lae: Devlog #1 - What Has Been Going On?
While game design for Lae has been on a temporary hiatus, I’ve been channeling my creative energy into a different avenue: worldbuilding and story development for Dungeons & Dragons campains.