News & devlog

Notes from the build

Progress, design thinking, and the occasional look behind the curtain, as Lae and the TTRPG Toolkit come together.

2026-08-11
Devlog

TTRPG Toolkit: Devlog #6 - My Tabletop RPG App Making Adventure Part 6

Summons a complete NPC in one click: a name that fits their ancestry, three personality quirks, and three cues for how they actually *sound* at the table.

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2026-07-29
Devlog

TTRPG Toolkit: Devlog #5 - My Tabletop RPG App Making Adventure Part 5

This is Part 1 of the devlog. Part 2 covers the DM-at-the-table screen. This one is about the foundation: how the vault got structured, and how every note type earned its own layout.

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2026-07-20
Devlog

TTRPG Toolkit: Devlog #4 - My Tabletop RPG App Making Adventure Part 4

Loot roller app. Single-file HTML app. Double-click, opens in the browser, no build step, no server, no accounts.

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2026-07-13
Devlog

Lae: Devlog #6 - Out of the Battle, Into the World

The world between battles — terrain, buildings, sound — plus the first real character kit so at least one fighter finally swings his own moves.

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2026-07-07
Devlog

TTRPG Toolkit: Devlog #3 - My Tabletop RPG App Making Adventure Part 3

From Four Images to a Living Shop System. The Shoppes began as a very simple thing: a row of four fantasy shop images that flipped between a signboard and a price list on click.

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2026-06-29
Devlog

Lae: Devlog #5 - Battle System Overhaul

This week was all battle system work: defining rules, tightening equations, and locking in pieces that make combat feel intentional instead of placeholder.

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2026-06-26
Devlog

TTRPG Toolkit: Devlog #2 - My Tabletop RPG App Making Adventure Part 2

The Wandering Cook's Compendium is a shared cookbook hosted on the web that both of us can access and update.

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2026-06-22
Devlog

Lae: Devlog #4 - Level Curves and More

Level curves, class curves, dialog, and sprint function implementation.

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2026-06-15
Devlog

Lae: Devlog #3 - Battle System Implementation

This past week has been all about one of the biggest milestones so far: the battle system.

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2026-06-12
Devlog

TTRPG Toolkit: Devlog #1 - My Tabletop RPG App Making Adventure Part 1

The concept is simple: a dynamic noticeboard that displays quests as parchment notes the players can browse, preview, and select.

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2026-06-08
Devlog

Lae: Devlog #2 - Progress On Menus

I've continued work on the menu systems and functionality. I've expanded quite a bit up to this point, and felt ready to show you all some more.

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2026-05-29
Devlog

Lae: Devlog #1 - What Has Been Going On?

While game design for Lae has been on a temporary hiatus, I’ve been channeling my creative energy into a different avenue: worldbuilding and story development for Dungeons & Dragons campains.

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